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Code Smells - 'Switches' in Unity3d / C# Architecture

Code Smells - 'Switches' in Unity3d / C# Architecture Want cleaner code? Keep an eye out for code smells in your unity3d project and c# code.. We'll talk about why switch statements can indicate architectural issues in your code, how to tell if they're actually an issue, and some alternatives to make your unity project and code architecture a bit cleaner and more maintainable.

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